Professional WebGL Programming Ch 0 – Index and Introduce

Professional WebGL Programming Ch 0 – Index and Introduce

Ch.1
– WebGL Background knowledge
– Other Graphics Technologies
– Graphic Pipeline
– Graphic Hardware
– Basic Linear Algebra for 3D Graphics and WebGL

Ch.2 Practice knowledge
– WebGL Application
– Vertex Shader and Fragment Shader
– Tools and Debugging
– Problem resolving

Ch.3 Drawing
– Options
– Methods
– Primitives

Ch.4 Background knowledge for 3D Graphics
– JavaScript Library for Vector and Matrix Operations
– Object direction and position in 3D World

Ch.5
– Texturing
– Context Lost

Ch.6
– Animation in WebGL Scene
– Event Handling
– Key & Mouse Input in WebGL Scene

Ch.7 Lighting
– Lighting Model
– Implement Lighting Model using Vertex Shader and Fragment Shader

Ch.8 Performance Optimization
– Guide line, tips and tricks
– FPS
– Bottleneck
– Mobile tech.
– Hardware and Software

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